The v1.13 Materials snapshot
The Materials Index has expanded across the observed versions. A complete account showed Currently Collected: 48/48 and All Collected in v1.13, but that is a dated version snapshot rather than a permanent maximum.
| Footage date | Version | Index state | Safe conclusion |
|---|---|---|---|
| Aug 1, 2026 | v1.1 | 7/40 | The Materials Index had a total of 40; locked entries appeared as ???. |
| Aug 9, 2026 | v1.13 | 6/48 and 15/48 | The v1.13 Index had expanded to 48 Materials. |
| Aug 11, 2026 | v1.13 | 48/48, All Collected | That version contained 48 collectable Index entries; later updates may add more. |
39 clearly transcribed material names
These are the names that can be read clearly in the reviewed Index scroll, Formula screens, or gameplay. The remaining nine entries in the v1.13 total are not guessed or reconstructed from blurry frames.
| Observed group | Clearly transcribed names |
|---|---|
| Early / first rows | Blueberry, Withered Mushroom, Golden Tooth, Goblin Finger, Dwarf Emblem, Copper Earring, Flame Crest, Furnace Core |
| Early–mid | Coconut, Shell, Rum Bottle, Black Powder, Undead Skeletons, Cursed Ring, Undying Spirit, Sulphur Lumps |
| Mid | Volcanic Rock, Orc Teeth, Orc Ears, Iron Armour, Lava Behemoth Remains, Golem Core, Inferno Lotus |
| Later / advanced | Staff Gem, Ritual Mask, Prismatic Lotus, Sharp Fangs, Bear Bone, Ice Magic Crystal, Bear Paw, Scarlet Heart Flower, Blue Dragon Egg, Frost Vein, Eye of the Ice Dragon |
| Also clear in gameplay or Formulas | Rumble, Molten Core, Crystal Orchid, Orc Skin, Golden Horn |
The group labels describe where the names appeared in the reviewed material; they are not official tiers or a complete Stage order. Specific Stages, rarities, enemy ownership, and uses remain unknown for most names.
Stage, rarity, and ground-value observations
These 15 rows are direct room observations from v1.1 footage. A Stage identifies the room where the label was visible, not the enemy or boss that dropped it. The value is the number shown above the item on the ground; the sources do not compare each item against the balance after selling it.
| Material | Observed room | Rarity | Ground value | Boundary |
|---|---|---|---|---|
| Blueberry | Stage 2; next door Stage 3 | Common | 8 | v1.1 room observation |
| Golden Tooth | Stage 2; next door Stage 3 | Common | 21 | v1.1 room observation |
| Goblin Finger | Stage 4, after the Dwarf King fight | Uncommon | 80 | Ordinary enemies were also in the room; not a boss-exclusive claim |
| Dwarf Emblem | Stage 4, after the Dwarf King fight | Uncommon | 120 | Ordinary enemies were also in the room; not a boss-exclusive claim |
| Copper Earring | Stage 4, after the Dwarf King fight | Uncommon | 160 | Ordinary enemies were also in the room; not a boss-exclusive claim |
| Flame Crest | Stage 5; next door Stage 6 | Rare | 600 | v1.1 room observation |
| Coconut | Stage 5; next door Stage 6 | Rare | 1.35K | v1.1 room observation |
| Shell | Stage 7; next door Stage 8 | Epic | 5.5K | Multiple Shell labels were visible |
| Rum Bottle | Stage 7; next door Stage 8 | Epic | 10K | v1.1 room observation |
| Black Powder | Stage 7; next door Stage 8 | Epic | 14K | v1.1 room observation |
| Undead Skeletons | Stages 7 and 9 | Legendary | 56K | This is the material label, not an enemy name |
| Cursed Ring | Stage 9; next door Stage 10 | Legendary | 70K | v1.1 room observation |
| Undying Spirit | Stage 9 | Legendary | 98K | A tutorial says Stage 6+, but that lower bound lacks a second visual confirmation |
| Sulphur Lumps | Stages 7 and 9 | Legendary | 140K | A Dragon Breath ingredient |
| Inferno Lotus | Stage 9; next door Stage 10 | Mythical | 2.1M | v1.1 room observation |
Value boundary: use these numbers to compare visible ground labels within the observed version. They are not audited per-item Sell receipts, promised income, or current-version prices. The reviewed sources also provide no repeated kill and drop counts, so this page does not publish percentages.
Confirmed Formula uses
Keep the required quantity before selling a material used by your current Formula. These nine combinations are the exact ingredient counts visible in the reviewed UI.
| Formula or Potion | Required materials | Observed version | What to keep |
|---|---|---|---|
| Rocket Spell / Fire Arrow Potion | Blueberry ×1 + Withered Mushroom ×1 | v1.1 and v1.13 | Both ingredients. The title or result presentation changed, but the combination stayed the same. |
| Long-long Arm Formula | Golden Tooth ×1 + Goblin Finger ×1 | v1.1 / v1.13 | One of each before crafting. |
| Water Orb Formula | Goblin Finger ×1 + Dwarf Emblem ×1 | v1.1 | One of each before crafting. |
| Giant Growth Formula | Copper Earring ×1 + Flame Crest ×1 | v1.1 | One of each before crafting. |
| Meteorite Potion | Flame Crest ×1 + Furnace Core ×1 | v1.1 | One of each before crafting. |
| Earth Spike Formula | Coconut ×1 + Shell ×1 | v1.1 | One of each before crafting. |
| Dragon Breath Formula | Undying Spirit ×2 + Sulphur Lumps ×1 | v1.1 | Two Spirits and one Sulphur Lumps. |
| Dino Egg Potion | Ice Magic Crystal ×1 + Bear Paw ×1 + Scarlet Heart Flower ×2 | v1.13 | One Crystal, one Paw, and two Flowers. |
| Necromantic Rhapsody Formula | Blue Dragon Egg ×1 + Frost Vein ×1 + Eye of the Ice Dragon ×2 | v1.13 | One Egg, one Vein, and two Eyes. |
For the full fixed-recipe workflow, including the star marker and brewing steps, use the Alchemy guide.
Keep or sell: a safe order
Do not sell every material automatically. Index progress and the Formula you are pursuing should take priority over a short-term ground value.
| Situation | Recommended choice | Why |
|---|---|---|
| New or still shown as ??? | Pick it up and Return with it at least once. | First collection advances the Materials Index. Reaching a shown milestone can be claimed; one continuous sample increased Backpack storage by 1. |
| Part of a marked Formula | Keep the exact required quantity first. | Mark & Drop sign highlights matching materials in the Dungeon; it does not protect them from selling. |
| Advanced recipe material | Check the Dragon Breath, Dino Egg, or Necromantic Rhapsody counts before selling. | The recipes are confirmed, but the sources do not prove these materials are easy to replace. |
| Repeat with no current Formula use | When space is tight, compare the visible ground values and sell the less useful remainder. | This is an inventory route, not a promise that the ground label equals the Sell receipt. |
| Saving for a Wand | Sell materials that do not block the current Formula or a first Index registration. | Guide footage uses Sell all as a Coin source, but it does not show a per-item settlement audit. |
What remains unknown
The current source set does not safely establish:
- the other nine names in the v1.13
48/48Index; - an official enemy or boss source for every material;
- drop-rate percentages or sample sizes;
- actual per-item Coins received after Sell;
- exact Stages, rarities, or Formula uses for most of the 39 published names;
- whether the live Index has expanded beyond the Aug 11, 2026 v1.13 snapshot.
Frequently asked questions
How many Materials are in Magic Loot?
A complete account showed 48/48 in v1.13 footage published Aug 11, 2026. Earlier v1.1 footage showed 7/40, so the Index can expand; treat 48 as a dated observation, not a permanent total.
Why pick up a low-value new material?
Its first collection advances the Materials Index. After a displayed milestone was claimed in continuous footage, Backpack storage increased by 1, which can make later Dungeon runs easier.
Is the ground label the amount I receive from Sell?
Not confirmed. The listed values are the numbers visible above dropped materials. None of the reviewed sources tracks each item against the before-and-after Coin balance.
Should I sell every material?
No. First keep a new Index entry and the exact ingredients for your marked Formula. Sell repeats that do not block those goals when you need Backpack space or Coins.
What are the drop rates?
No percentage is supported by the reviewed footage. It provides neither repeated kill counts nor material drop counts, so a small number of visible drops cannot produce a reliable rate.
Sources and verification
This page was verified on Aug 12, 2026 from footage spanning v1.08, v1.1, and v1.13. Current readable UI takes priority over narration. The two dated gameplay frames above are published with adjacent source credits; no video player is embedded on this page.
- Ricoko Tutorial & Showcase — Looting Beginners Tutorial — published Aug 1, 2026; Index
7/40, first collection, Claim, and the Backpack +1 sample. - ItzVexo — Magic Loot Guide! — published Aug 8, 2026; Index strategy, Formula marking, selling, and progression context.
- NoobBlox — Magic Loot Guide! Potions & More — published Aug 9, 2026; Index
6/48and15/48, first collection, and Sell all flow. - XiaoPhet — Secret rare dragon-eye spell — published Aug 11, 2026; v1.13
48/48Index scroll and advanced Formula counts. - Ricoko Tutorial & Showcase — Dragon Breath — published Aug 1, 2026; Stage 5, 7, and 9 observations, Dragon Breath ingredients, and the single-source Stage 6+ statement.
- VendoPlus — How to Use Alchemy — published Aug 6, 2026; early material labels, four Formula combinations, and the Stage 4 post-fight room.
- 綿綿玩Roblox — Collect materials and craft Potions — published Jul 25, 2026; v1.08 early Formulas, Index, Dungeon collection, and brewing flow.