First-session route
The useful opening loop is Train → Dungeon → Loot → Sell → improve one bottleneck → repeat. The videos use different accounts, Rebirth counts, versions, and edit speeds, so this guide does not promise that every player reaches a named Stage within a fixed number of minutes.
- In the Hub, locate Train, Dungeon, Sell, Wand, Armour, Alchemy, Index, and Rebirth.
- Train, then enter the Dungeon as soon as you can test the current ordinary enemy. Do not wait for a made-up universal Power target.
- Pick up Loot manually. A clean Rebirth 0 sample showed a two-slot Backpack; progressed accounts can show more capacity.
- Return when the Backpack is full, the enemies become slow, or the run already holds something useful.
- Sell items you do not need, but check Index and fixed Alchemy Formulas before selling unfamiliar materials.
- Buy or complete one upgrade, then test the same kind of enemy again.
Time guidance: “10–20 minutes” is an editorial way to group the opening actions, not a guaranteed clear time or Stage target.
Upgrade decision order
Use the problem in front of you instead of a copied shopping list.
| Symptom | Check first | Safe next action |
|---|---|---|
| Ordinary enemies are slow | Train area and current Wand | Train, then compare a Wand you can actually afford. |
| Enemies are manageable but the Backpack fills immediately | Materials Index gaps | Bring back a first-time material and claim only the reward the UI shows. |
| A useful material has an unclear purpose | Fixed Alchemy Formulas | Check the owned/required counts before selling it. |
| A boss blocks the route | One current bottleneck | Improve Train, Wand, Index capacity, Armor, or a verified Potion one at a time, then retry. |
| The Rebirth panel is ready | Level condition and nearby short goals | Finish one nearly complete boss, Index, or Alchemy task, then use the permanent multiplier. |
Wand is the clearest early combat upgrade across the reviewed guides. Index progress can increase Backpack capacity in observed Materials samples. Armor shows a Power multiplier, but a creator’s “100K Coins per run” buying rule is personal advice, not an official threshold.
Alchemy and boss checkpoints
Alchemy uses a fixed Formula → collect → brew → wait → claim flow. A starred Formula can highlight matching materials in the Dungeon, but it does not automatically pick them up or prove a higher drop rate. Open the Alchemy page for verified Formulas and brewing boundaries, or the Potions page for the current Potion directory and effect evidence.
A boss is a build check, not a universal Power gate. If the same boss remains slow, leave the attempt, improve one visible bottleneck, and test again. The reviewed guides do not support one minimum Power, Wand, Armor, Potion, or clear time for every account.
First Rebirth checkpoint
The first Rebirth panel uses Level 25, not a Power target. The observed R1 panel showed total Power multiplier changing from x1 to x1.5 and total Coins multiplier changing from x1 to x1.2.
Clear before/after footage confirms that Level and current Power reset. Coins, the equipped Wand, and Backpack capacity remained in the observed samples. The reviewed guide evidence does not prove a complete retention matrix for every Inventory, material, Index, or Skill field.
Frequently asked questions
Should I buy a Wand or Armor first?
Use a Wand first when the current one makes ordinary Dungeon enemies slow. Continue checking Index progress because early capacity limits can be as important as damage. Treat Armor as a later Power-gain upgrade, not a universal first purchase.
Does every Index milestone increase Backpack capacity?
No. A Materials Index sample clearly increased capacity, while another observed claim showed movement speed. The exact Potions Index reward sequence is not confirmed.
What if the boss is impossible?
Leave, change one thing, and retry the same boss. Train or upgrade the Wand when damage is low; check Index when capacity wastes runs; consider Armor or a verified Potion only when their actual effect addresses the problem.
How much Power is needed for the first Rebirth?
The condition is Level 25. A reviewed creator described it as Power, but the clear panel evidence shows a Level condition.
Verification boundary
This page uses UI facts, creator explanations, creator suggestions, and an editorial route as different evidence classes. It deliberately excludes complete Stage requirements, drop rates, current full equipment prices, full Formula data, and a universal endgame definition because the reviewed sources do not confirm them.
Sources and verification
This guide is based on gameplay footage reviewed on Aug 12, 2026. Clear UI is used for names, values, and before/after states; creator strategy remains advice. The Progression sources and verification section lists the wider route-specific evidence set.